Class OverlapUnion
Unions MultiPolygons efficiently by using full topological union only for polygons which may overlap, and combining with the remaining polygons. Polygons which may overlap are those which intersect the common extent of the inputs. Polygons wholly outside this extent must be disjoint to the computed union. They can thus be simply combined with the union result, which is much more performant. (There is one caveat to this, which is discussed below).
This situation is likely to occur during cascaded polygon union, since the partitioning of polygons is done heuristically and thus may group disjoint polygons which can lie far apart. It may also occur in real world data which contains many disjoint polygons (e.g. polygons representing parcels on different street blocks).
Inherited Members
Namespace: NetTopologySuite.Operation.Union
Assembly: NetTopologySuite.dll
Syntax
[Obsolete("Due to impairing performance")]
public class OverlapUnion
Remarks
Algorithm
The overlap region is determined as the common envelope of intersection. The input polygons are partitioned into two sets:- OverlappingPolygons which intersect the overlap region, and thus potentially overlap each other
- DisjointPolygons which are disjoint from (lie wholly outside) the overlap region
Discussion
In general the Overlapping set of polygons will extend beyond the overlap envelope. This means that the union result will extend beyond the overlap region. There is a small chance that the topological union of the overlap region will shift the result linework enough that the result geometry intersects one of the Disjoint geometries. This situation is detected and if it occurs is remedied by falling back to performing a full union of the original inputs. Detection is done by a fairly efficient comparison of edge segments which extend beyond the overlap region. If any segments have changed then there is a risk of introduced intersections, and full union is performed.This situation has not been observed in JTS using floating precision, but it could happen due to snapping. It has been observed in other APIs(e.g.GEOS) due to more aggressive snapping. It is more likely to happen if a Snap - Rounding overlay is used.
NOTE: Test has shown that using this heuristic impairs performance.
Constructors
| Improve this Doc View SourceOverlapUnion(Geometry, Geometry)
Creates a new instance for unioning the given geometries.
Declaration
public OverlapUnion(Geometry g0, Geometry g1)
Parameters
Type | Name | Description |
---|---|---|
Geometry | g0 | A geometry to union |
Geometry | g1 | A geometry to union |
OverlapUnion(Geometry, Geometry, UnionStrategy)
Creates a new instance for unioning the given geometries.
Declaration
public OverlapUnion(Geometry g0, Geometry g1, UnionStrategy unionFun)
Parameters
Type | Name | Description |
---|---|---|
Geometry | g0 | A geometry to union |
Geometry | g1 | A geometry to union |
UnionStrategy | unionFun | Function to union two geometries |
Methods
| Improve this Doc View SourceUnion()
Union a pair of geometries, using the more performant overlap union algorithm if possible.
Declaration
public Geometry Union()
Returns
Type | Description |
---|---|
Geometry | The union of the inputs |
Union(Geometry, Geometry)
Union a pair of geometries, using the more performant overlap union algorithm if possible.
Declaration
public static Geometry Union(Geometry g0, Geometry g1)
Parameters
Type | Name | Description |
---|---|---|
Geometry | g0 | A geometry to union |
Geometry | g1 | A geometry to union |
Returns
Type | Description |
---|---|
Geometry | The union of the inputs |
Union(Geometry, Geometry, UnionStrategy)
Union a pair of geometries, using the more performant overlap union algorithm if possible.
Declaration
public static Geometry Union(Geometry g0, Geometry g1, UnionStrategy unionFun)
Parameters
Type | Name | Description |
---|---|---|
Geometry | g0 | A geometry to union |
Geometry | g1 | A geometry to union |
UnionStrategy | unionFun | Function to union two geometries |
Returns
Type | Description |
---|---|
Geometry | The union of the inputs |